πŸ’ C++ Blackjack Example - G. Blake Stracener's Web Portfolio

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A simplified blackjack game played in a console window. This project is from a Mike Dawson book, so the source code is not % original.


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Creating a BlackJack game - C++ Forum
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C++ Programming 49 - Deck of Cards

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Let's Learn: C++ Machine Problem - Episode 7.1 - Blackjack

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A simplified blackjack game played in a console window. This project is from a Mike Dawson book, so the source code is not % original.


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C++ Basic Totorial On how to make BlackJack game.

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Blackjack is a comparing card game between a player and dealer, meaning players compete against the dealer but not against other players. It is played with one.


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Simple BlackJack "game" made in C++ (C++ I/O card game)

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I created a simple blackjack example using C++ that allows the player to play blackjack. //Specification: This program plays a version of. //the card game of


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Blackjack is a comparing card game between a player and dealer, Get 21 points on the player's first two cards (called a "blackjack" or.


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CODING BLACKJACK C++/SFML IN VISUAL STUDIO 2019

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struct player{ //basis of each player in the game including the dealer. account info​; //player's cout << "Welcome to the game of Blackjack!" << endl; //output.


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Blackjack ran on C++

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I created a simple blackjack example using C++ that allows the player to play blackjack. //Specification: This program plays a version of. //the card game of


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C++ Console Lesson 23: Blackjack Game

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Blackjack is a comparing card game between a player and dealer, Get 21 points on the player's first two cards (called a "blackjack" or.


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C++ Blackjack console game

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Blackjack is a comparing card game between a player and dealer, meaning players compete against the dealer but not against other players. It is played with one.


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BlackJack in C++ (Lesson 3, Part 1)

Player loses. The Overflow Blog. Is that really what you want? Active Oldest Votes. Blackjack is a pretty hard one to code in my experience. The globals should be removed, they're just going to cause confusion. After you deal your initial cards, you check if the dealer or player have Black Jack and declare them the winner if they do. You might want to use that problem again, digging into structured binding, constexpr, and other new goodies. It only takes a minute to sign up. All of your suggestions are right on the money. These: int dhand[5]; int phand[5]; int dhandSize; int phandSize; int dhandSum; int phandSum; int phit; int pstand; bool playerDone; bool dealerDone; Look like they should have been declared as class members which now that you have added the header I can see that they are in there as well , rather than globals. Related 2. Another handy class to include would be a card class. The best answers are voted up and rise to the top. There is a little fun enum magic in the implementation regarding the rank and suit. Let's update the modal for new askers. This would make your draws more realistic and allow you to reuse the deck class in any future card games you may construct such as poker. It becomes much more obvious that your exitGame variable should be called playAgain. This is ok as a start, however it's possible that the player could end up with 5 aces etc. If you extract the functionality into another method can call it from both places the game will become that little bit fairer for the players. Dealer wins. Think about the structure of a deck of cards. Phrancis: A final review of a good member. I used this idea after the previous answer suggested it. You win! You lose! I stopped working on the game during the last two years of my computer science degree program and now in my free time I want to improve it. You could do something as simple as this:. The next step being to look at the Player abstraction to see if some of the functionality could be pushed from your BlackJack class into it. Hint: it's simple math and two operators. Sign up or log in Sign up using Google. I'm aware that I could add more comments. Not just adding new features, but how I can improve the organization, eliminate unnecessary code, and stick to common industry standard programming practice. Sign up using Facebook. Hot Network Questions. I couldn't finish it in the two weeks we had gotten in class this was in Java The first thing I noticed was the use of srand so I'll focus on that since the first answer seems to cover a lot. I'll definitely change that. Post as a guest Name. This is a good example of when extracting the functionality into a shared method would have helped you out. Dealer loses. Here's some example code, simulating dice, using that header taken from the resource :. We're switching to CommonMark. The first thing I noticed was the use of srand so I'll focus on that since the first answer seems to cover a lot. Sign up to join this community. Sign up using Email and Password. What posts should be escalated to staff using [status-review], and how do I…. Replacing them with constants could help the readability of your code and reduce the chance of bugs. Dealer Bias After you deal your initial cards, you check if the dealer or player have Black Jack and declare them the winner if they do. This could be generalised if you were for example to add the concept of a Player dealers are players to, they're just automated to your class. I'm looking for suggestions on how I can improve the game. The checks you need to do are the same checks that are performed at the end of every round, except the end of round check supports a draw. Please post your latest code in a new Question if you do so! I couldn't finish it in the two weeks we had gotten in class this was in Java. In reality, the chances of you getting each card decrease as cards of that value are removed from the deck. You might want to have a constant for 21 possibly BlackJack , particularly since you have so many occurrences of it. Feel free to make as many comments as you like! My code ended up looking similar to yours in the end, still working on it though. What's in a deck When you're dealing cards, you're deciding what card to add using a random generator. Adding this type of generalisation would also make it easier for you to extend your program so that it could for example support multiple players against the dealer. Why the developers who use Rust love it so much. Work it over with new language features, libraries, and style in mind. I'm aware that I could add more comments Blackjack. Consider adding a deck class that you initialise with 1 or more packs of shuffled cards when constructed then remove from the deck as each card is drawn. Look like they should have been declared as class members which now that you have added the header I can see that they are in there as well , rather than globals. You ask the user some yes no questions and have the same values for the answer, so using a constant would really aid translation. Asked 3 years, 11 months ago. Player wins. Question feed.{/INSERTKEYS}{/PARAGRAPH} Podcast New tools for new times. Active 2 years ago. Home Questions Tags Users Unanswered. There are several places in your code that could benefit from the removal of 'magic' numbers. Email Required, but never shown. Especially for going back and finding your past assignment to use for an example. Dealers and players are almost the same. You have reached the maximum number of cards 5. Letters for variable names don't cost the Earth In context, you can figure out what dhand , dhandSize , dhandSum mean. These names are reserved for the implementation of the runtime environment, which is the part you don't write. In context, you can figure out what dhand , dhandSize , dhandSum mean. However, the main constants I would introduce are for Yes 1 and No 2. Tie game. Constants are your friends There are several places in your code that could benefit from the removal of 'magic' numbers. Also nesting these other classes inside the collection class BlackJack gives you more control over how they are used. J Hache J Hache 1 1 silver badge 9 9 bronze badges. Viewed 22k times. You can get clever with enum's for the Suit and Rank of the Card class, here's the header for Card :. Featured on Meta. {PARAGRAPH}{INSERTKEYS}Code Review Stack Exchange is a question and answer site for peer programmer code reviews. With a pack of cards, there are many cards that have a value of ten 10,Jack,Queen,King yet your current random approach thinks all card values are as likely. If both players have 21, then the dealer is declared the winner. For example it could have a method to CalculateScore, based on the cards it is holding. This way you can store the pip value as well as displayable characters for the card value and suit. Consider this from your main loop :. IOW, imitating what you see in system headers is exactly what you should not do. I've been slowly making the modifications that you suggested.